Background: I have a node Character
, which can have a Task
(of type time:Interval
). Upon the completion of the task I want to model an EndState
representing the changes that will be made to the game state
The initial objective is to create a Task of subtype Transit
, which should model an EndState changing the Character’s location (a simple pointer to a resource, I’m avoiding lat/lng)
Fantastic reference on the topic: Supporting Change Propagation in RDF
Another task is that of remote editing of an RDF graph. Here, changes are sent to the graph
Any insight into the problem (even in other domains) is greatly appreciated, also opening this up for general discussion
(I’m aiming to build an open-source platform for creating and playing federated Multi User Domains. It’s very early days but I’ve made a start. Interested on working on this project with me ?)
My initial attraction is to Delta, because I think it makes the problem simple and easy to visualise for my use case
They propose an ontology that handles a change to a graph at the triple level captured as a set of triples to be deleted and a set of triples to be added